![long war mec long war mec](https://res.cloudinary.com/lmn/image/upload/fl_lossy,q_80/f_auto/v1/gameskinny/cc85c57932d836d64b2dbf8e80458df7.jpg)
![long war mec long war mec](https://www.pavonisinteractive.com/XCOMLongWar4.jpg)
Certainly, ADVENT Mecs aren't nearly as aggressive about leveraging their ability to get height advantage as one might hope, but it's effortless to test this if you steal one with a Specialist, and it's not like it's that rare for an ADVENT Mec to go hopping up via a path that can't be climbed. I've no idea why anyone would claim that, as it's flatly and obvious untrue, both in the base game and in War of the Chosen. Incidentally, there are parts of the internet that inexplicably claim that ADVENT Mecs aren't capable of jumping to higher elevations, and more precisely claim that they're limited to pipes and ladders and so on just like humanoid troops. I'm honestly unsure if this is the devs deliberately making the AI play less optimally or if it's some manner of bug or oversight or what. They really ought to pretty heavily prioritize high ground: taking high ground is basically the same as a flank in terms of Aim bonus if the target is in Low Cover, after all, and AI troops don't have alternate positional methods to boost their Aim. even though enemy units don't get additional Aim for closing with your soldiers. Instead, they will tend to prioritize advancing on your squad.
Long war mec mods#
(eg it's a melee enemy and your squad is on higher ground, or it's a Mec that's trying to flank and this is only possible if it hops onto the building your squad is hiding atop) Indeed, if they happen to be on high ground for any reason they will virtually always abandon it at their first opportunity, regardless of whether I'm playing the base game or War of the Chosen, and regardless of what mods I happen to be running (or not running) at the time. On the topic of high ground, in my experience the AI will almost never take to high ground unless it's absolutely necessary for some reason or another. (eg Codices will Psi Bomb, Spectres will Shadowbind/Horror/Vanish, Archons tend to go for melee strikes or use Blazing Pinions.) Mecs aren't fully reliable about leveraging it, either, but they're probably the most reliably threatening enemy in this regard -at least out of regular enemies. Other enemies can do essentially the same thing, but most of them will almost always use some ability that doesn't care about flanking per se. Regardless, this is one of the more uniquely threatening qualities of Mecs: they're alarmingly prone to unexpected flanks if you've gotten too used to the idea that high ground is a good way to avoid being flanked, able to hop right up no matter where the climb points are and so get a clean shot.